Sonntag, 18. Oktober 2015

Devlog #4: Pathfinding

Last week we announced that Code 7 will have a map feature, that will help you with orientation in the world. Today we'd like to show you that we also build a pathfinding algorithm into this map. Mainly this will give us the ability to create areas a lot faster, because we won't have to animate the main character walking around in it. Also the player will feel less like the characters are bound to an animation scheme and more like walking through a living environment. Every movement is unique, because it is calculated in real time, not predefined by an animator.

But we are also thinking about experimenting with using this as a game mechanic. For example we want to implement stealth passages and are also discussing some roguelike mechanics.

What other cool features would you like the map to have?

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